Adam Minter, Columnist

China's New Weapon? Video Games.

Why orcs, anime and projectile donkeys are the new "soft power."

Soft power.

Photographer: Vesa Moilanen/AFP
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When Chinese internet giant Tencent acquired the Finnish video game developer Supercell last month for $8.6 billion, it became the world's dominant publisher and distributor in the $100 billion gaming market. It was a blockbuster deal: No other Chinese entertainment company in any field -- television, film, books -- has ever come close to such a dominating position.

Yet the most lasting consequence of the acquisition might not have much to do with economics. It might instead be cultural.