Cultural Diplomacy
Frank Villani, manager of the cultural affairs department of San Antonio, Texas, received the title for his continued efforts in facilitating cultural exchanges between Taiwan and the U.S. over the past five years, the CCA said.
PCNB Chairwoman Lee Bae-yong and other culture experts have co-authored a new collection of essays titled “Brand Korea: Discover Korean Culture” on Korea’s cultural strengths, with a focus on Korea’s traditional arts, humanities, historical figures...
@america is the State Department’s newest and most innovative American Center and is located in a popular shopping mall in downtown Jakarta. American Centers are public places where the U.S. Government engages with foreign publics through a variety of outreach activities...
Neil MacGregor, the director of the British Museum (BM), flew to Saudi Arabia, his first visit to the heart of the Islamic world...Mr MacGregor and Venetia Porter, the BM’s keeper of Islamic art, spoke to the chairman of the Saudi Commission for Tourism and Antiquities...
Established thirteen years, the role of the Under Secretary of State for Public Diplomacy and Public Affairs has been an enduring question of the State Department, the Defense Department, National Security Staff, the Congress and the many others interested in America’s efforts to understand, inform, and influence global audiences.
China is the home of pandas and kung fu, yet it took Hollywood to make the smash-hit animated movie Kung Fu Panda, the sequel of which was China's most popular film in 2011. Through massive investment, and countless censors, the Communist Party aims to boost China's "soft power," or cultural influence, abroad.
Confucius institutes are part of a global campaign, funded by Beijing, to promote Chinese language and culture. However, the involvement of the Chinese one-party state, and its soft power ambitions, have generated some opposition. The siting of these centres in universities and public schools also makes them contentious.
Nowadays, video games have become a dominating entertainment medium. The industry alone creates tens of billions dollars for other industries, every year. Like other pop culture staples, people have noticed the cultural influence of video games. By releasing online game featuring Hollywood characters, Taiwan's innovation and soft power are manifested.